Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
The Rousers are the elite of the minotaur infantry who seek either generalship or executionership; their bravery is derived from the desire to obtain higher ranks in minotaur society.
Special Notes: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn.
Advances from: | Gore |
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Advances to: | Overlord |
Cost: | 35 |
HP: | 50 |
Movement: | 4 |
XP: | 80 |
Level: | 2 |
Alignment: | chaotic |
ID | Minotaur Rouser |
Abilities: | divine health |
battle axe blade | 11 - 3 melee |
Resistances: | |
---|---|
blade | 0% |
pierce | 10% |
impact | 10% |
fire | -10% |
cold | 10% |
arcane | -30% |
Terrain | Movement Cost | Defence |
---|---|---|
Cave | 1 | 40% |
Cave Wall | 99 | 20% |
Chasm | 99 | 20% |
Deep Water | 99 | 10% |
Forest | 1 | 50% |
Grassland | 1 | 30% |
Hills | 1 | 40% |
Mountains | 1 | 50% |
Mushroom Grove | 2 | 40% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Snow | 2 | 20% |
Swamp | 3 | 20% |
Village | 1 | 50% |